Welcome to the Fuse Runner developer wiki! This documentation serves as the central hub for understanding the design, development, and code structure of the game.
Fuse Runner is a fast-paced 2D action puzzle game built in Unity, where the player must draw a fuse path and race against time to ignite a bomb before the flame dies out.
- Engine: Unity (2D)
- Genre: Action Puzzle
- Jam Duration: 36 hours
- Theme: Ignite
Read more about the game’s design philosophy
- Draw Fuse Path: The player draws a path on the screen, which becomes the fuse.
- Burn the Fuse: Once a valid fuse is drawn, the fire starts from the ignition point and travels along the path.
- Hazards: Wind zones, water, and boundaries affect the burn.
- Power-ups: Speed up or slow down the fire.
- Goal: Ignite the bomb before the fuse burns out.
- Real-time line drawing
- EdgeCollider2D fuse validation
- FireEffectMover with dynamic pathing and physics
- Fuse chaining (fire jumping to other fuses)
- Level hazards (wind zones, water)
- Modular object-based structure for scalability
See how we designed levels and obstacles
For complete documentation on all scripts used in Fuse Runner, including usage, responsibilities, and implementation patterns:
View Script Documentation